Studio News / September 9, 2026
Development on Streams is moving beyond the desktop application itself. We’ve been building the account, licensing, organization, deployment, and recovery infrastructure needed to support a real Cedar Harbor Studios product after launch.
Games / August 31, 2026
After a break from macro development, I returned to The Rift and gave the game a major facelift—expanding it into a 60-system persistent universe with physical System Space, Rift gates, stations, exploration, industry, fleets, and combat.
Studio News / August 22, 2026
A major piece of the Streams journey is coming together. The Cedar Harbor backend now handles accounts, licensing, devices, organizations, MFA, commerce, email, and a growing customer portal — bringing us much closer to the point where development can swing back toward the Streams desktop app itself.