The first game prototype is built around a simple image: a light across dark water.
Harborlight is currently a design sketch for exploration, navigation, and small acts of repair. The focus is not scope. The focus is whether the central feeling works.
Current Questions
- How much information should the player get from light alone?
- What makes travel feel calm without becoming empty?
- Can a small world feel layered through sound, weather, and routine?
The next step is a playable movement and signal test.